Bingo is the rare review game where every student is working the whole time. Here is how to run it for a class of thirty, with variations for words, sums and the holidays.
Every call makes every student scan their card and decide. Nobody waits for their turn, nobody can hide, and the quiet kids are as likely to win as the loud ones. A round takes five to twelve minutes, which is exactly the slot at the end of a lesson that usually goes to waste.
Print cards from the free bingo card generator (5×5, numbers 1–75) or tambola tickets from the tambola generator (numbers 1–90), and let the Tambola Night app call the numbers from your phone or laptop, board on the projector. Good for number recognition in early years and as a plain reward game.
Hand out blank 5×5 grids (or print number cards and ignore the numbers). Write 24 words on the board — spellings, this week's French verbs, science terms — and each student copies them into their grid in any order. Now every card is different without you making thirty cards. Call the definition, not the word: “a triangle with two equal sides” — students find isosceles. For language classes, call the word in English and they find it in the target language.
Trick for using the app: number your word list 1–75 (or 1–90). Let the app draw and show a number on the projector; the student who reads out the matching word from the list earns a point, and everyone marks it if they have it. The app draws the numbers; the class does the vocabulary.
Print number cards. Call a problem whose answer is on the cards: “7 times 8”, “half of 90”, “the square root of 49”. For a 75-ball card the answers must be 1–75, so choose problems to fit: times tables up to 8×9, additions to 75, subtractions from 100. For older classes, call fractions of 60 or percentages of 200. Students must compute before they can mark, so the pace of the game is the pace of the class's mental arithmetic — you set it with the auto-call timer.
Vocabulary grid with 24 Halloween words (cauldron, lantern, cobweb, skeleton, haunted…); call clues (“eight legs, spins a web”). For little ones, picture-and-word cards and you show the picture. Prize: choose the next story, or a sticker that glows. Play with the lights half down and the caller voice on the speaker — the “ghost caller” gimmick works every year.
Two ideas that need no prep beyond a card print: “Twelve days” bingo — 90-ball tickets, and the class sings the verse for any number under 12 that is called; and gift-swap bingo — every student brings a wrapped £1 gift, and each line winner picks one from the pile, blackout winner picks last but can swap with anyone. See also our Christmas bingo page.
Draw and announce numbers from your phone with the board on the projector, or host from the classroom laptop in the browser. Paper mode is free, offline and needs no account.
Or host from a browser, with no install →
Interface and caller voices are in English today.