7
21
45
TAMBOLA NIGHT
Teacher pack

Classroom Bingo: six games you can run today

Bingo is retrieval practice that the whole class does at once, with nobody able to hide and nobody able to lose badly. Here are six variants, the one rule that makes each of them work, and the five-step way to call it from your phone.

Why bingo works in class

  • Every pupil answers every call. Not one hand up — thirty heads scanning a card.
  • Retrieval, not recognition. Call the definition, they find the word; call the sum, they find the answer. The card holds answers, the caller holds questions.
  • Low stakes. Luck decides who shouts first, so the weakest reader can win and the strongest cannot coast.
  • Fifteen minutes, zero marking. Set-up is a card each; the game ends itself.
  • Built-in checking. A claimed line is read back to the class, which is one more round of retrieval.

How to run it with the app, in five steps

  1. Get the app (free): housie-caller.vercel.app/get, iPhone or Android.
  2. Pick 75-ball Bingo (5×5 cards, B-I-N-G-O columns) or 90-ball Housie (3×9 tickets). For number games the app deals the cards; for word games, use the printable cards below and the app as the caller.
  3. Put the board on the screen. Cast to the classroom TV or projector; the last number is shown large and every called number stays lit.
  4. Call. Auto-call at the pace you set, or tap each number yourself while you ask the question. A clear announcer voice reads each one. Repeat any number with one tap.
  5. Check the claim. The app shows exactly which numbers have been called, so a shouted "Bingo!" is verified in seconds.

Six ready-to-run variants

1 · Vocabulary bingo

Any subject · ages 7 to 16 · 12 to 20 min

Card: 16 or 25 words from this unit, in random order on each card.
Call: read the definition, a synonym, a sentence with a blank, or (for languages) the word in English. Pupils find the word.
Twist: line wins get a definition read back; full house must give you one new sentence.

2 · Maths facts bingo

Times tables, number bonds, fractions · ages 6 to 12

Card: answers only (e.g. products 1 to 144, or bonds to 20).
Call: the question: "7 times 8", "what plus 6 makes 20", "half of 0.5".
Twist: with a number card (the app deals them), call "the square root of 49" instead of "7". Same board, harder maths.

3 · Sight words bingo

Early readers · ages 4 to 7 · 10 min

Card: 9 sight words per card, big print, from your current list.
Call: say the word, hold it up, or use it in a sentence and pause on it.
Twist: "first to a full row reads the row aloud"; keep it to three rows and play twice.

4 · Halloween bingo

Party day · any age · 15 min

Card: spooky nouns and adjectives (cauldron, cobweb, eerie, howl) or Halloween-themed maths answers.
Call: riddle style: "I have eight legs and I spin", "the sound a wolf makes at the moon".
Prize: a sticker, a pencil, or choosing the story for the last ten minutes. Never sweets from the caller.

5 · Christmas bingo

Last week of term · any age · 15 to 20 min

Card: festive vocabulary, or "the twelve days" numbers (1 to 12) for the youngest.
Call: a carol line with the word missing, a picture on the board, or a country and its December tradition (Italy: tombola; Mexico: posadas; Japan: bōnenkai bingo).
Twist: full house is a class carol, not a prize.

6 · Review-day bingo

Before a test · ages 10 to 16 · 20 min

Card: 25 key terms, dates, formulas or names from the whole unit.
Call: exam-style questions, each with one card answer. Read the question twice; do not show it.
Twist: pupils write the question number next to the square they mark. Their card is now a revision sheet they made themselves.

Free printable cards: housie-caller.vercel.app/bingo-card-generator — number cards (75-ball or 90-ball) and word cards from your own list, 30 unique cards on A4, no sign-up. Numbers-only games need no printing at all: pupils with a tablet or phone scan the room QR, install the free app and get a card on screen; everyone else plays on paper.

Classroom rules that keep it calm

  • Shout "Bingo!" once, then stay seated; the app shows the called numbers so checking takes ten seconds.
  • Play lines first, full house last. Three winners beats one.
  • Slow auto-call for the first game of the year; manual calls once you are asking questions.

Reuse it

  • Same cards, new calls: a vocabulary set becomes a spelling game (call the word, they check it) or a translation game.
  • Fast finishers write the next five calls.
  • Send the card home; "quiz me" is the homework.

Straight talk. The app's screens and caller voices are in English (US, UK, Australian and Indian English). Pupils who join with a device never see an ad and never pay. Your first hosted game is free with everything switched on, including the TV board; after that you can watch a short optional video or buy premium games. One-time purchases only, never a subscription. It is a number caller and host tool for games you run in person; there is no gambling, no real money and no prizes inside the app.