Last updated: 18 September 2026
Tambola Night: Housie & Bingo (“the app”) is built to respect your privacy. Playing is always free, and signing in is entirely optional — Google or Apple sign-in only backs up your purchases and premium games across devices; nothing in the app ever requires it. The app does collect anonymous usage analytics — which screens get opened and which features get used — so we can see what to fix and what to build next. These are not linked to you and are not linked to your online-room activity. We do not sell your information, and our own analytics never build a profile of you or follow you into other apps or websites. There is one exception, and it is opt-in: if a host chooses to watch a rewarded video, Google serves that ad and receives the data listed under Rewarded video ads. On iOS the app asks your permission to track before the first ad — declining still shows the ad, just an unpersonalised one. Hosts can also make a one-time purchase instead, to add extras like the TV board or extra voices — players never see an ad of any kind.
The app has two ways to play, and they differ in whether anything leaves your device:
We do not collect personal information. The app never asks for your real name, email address, phone number, contacts or photos, and it never requests location permission — though an approximate city is inferred from your IP address, as described under “Usage analytics”. The only information ever tied to an identity is what you choose to share by signing in — see “Optional sign-in” below. If you write to support from inside the app, that is composed in your own email app, so you decide what is sent — see “Contacting support” below.
The app sends anonymous usage and error data to PostHog, on servers in the European Union. This is how we find out which parts of the app people actually use and where things break — without it we are guessing.
What is sent:
What is not sent:
The website you are reading this on uses the same anonymous analytics to count page views and store-link clicks.
Signing in is entirely optional and is never required to play, host, or purchase anything. If you choose to sign in with Google or Sign in with Apple, that provider shares your name and email address (or, with Apple, the private relay address you choose to share) with our authentication provider, Supabase, so your purchases and premium games can be restored if you reinstall the app or switch phones. This is never used for advertising, and it is not linked to your in-game display name or online-room activity.
You can delete that account, and everything attached to it, from inside the app at any time — see Deleting your account below.
Premium games, TV modes and caller voices are one-time purchases. The payment itself is handled entirely by Apple or Google — we never see your card, your billing address, or your store account. On iPhone and iPad the purchase is confirmed through RevenueCat, which checks the receipt with Apple and tells the app what you own. It does this against its own randomly generated identifier — not your name, your email, or your Apple ID.
So that what you paid for survives a reinstall even if you never sign in, the app keeps a random purchase identifier and sends it to our server (Supabase) when it launches, to fetch the balance held against it — how many premium games and TV modes you have left, and which caller voices you own. That balance is all that is ever stored against it. The identifier is:
Because its entire job is to outlive a reinstall, this one is kept in your device's secure keychain. That means on iPhone and iPad — unlike everything under “Data stored on your device” below — deleting the app does not erase it; that is precisely what lets your purchases come back. On Android it is removed when you uninstall. If you want it cleared on iOS, or the balance held against it deleted, email us and we will do it.
Hosts can optionally watch a short rewarded video, served by Google AdMob, to add an extra for that game — like the TV board or a bigger room — at no cost. This is always opt-in and never required: a host who never taps “watch a video” never sees an ad, and players never see one at all, at any time. Nothing below happens until a host taps that button — the ad code does not even start up before then.
When it does run, Google receives, as its own controller rather than on our behalf:
On iOS the app asks for App Tracking Transparency permission before the first ad request. Allowing it means Google may use your advertising identifier to personalise ads, which does involve recognising your device across other apps — that is exactly what the prompt is asking about, and it is the one place this app does it. Declining still shows the ad, just an unpersonalised one, and you lose nothing in the game either way. Google's own description of what the ads SDK collects is in its privacy policy.
When you host or join an online room, the following is sent to our hosting provider (Supabase, on servers in India) so that everyone's phone can follow the same game:
That is the complete list. No contacts, no location, no device fingerprint, no advertising identifier, and no message content — the app carries numbers, not conversations.
Rooms are short-lived. A room closes when the host ends the game, and in any case expires 48 hours after it is created — past that point it can no longer be joined, rejoined, or resumed by anyone.
Expired rooms are then deleted automatically. A scheduled job runs every hour and erases every room past that 48-hour mark, together with everything belonging to it — the room code, the numbers called, the tickets, the claims, and the display names people typed when they joined. In practice a room is gone within 49 hours of being created. Nothing is archived, and none of it is analysed or used for any purpose beyond running the game it belonged to.
If you want a room removed sooner, end the game as its host, or email the address at the bottom of this page with the room code and we will delete it straight away.
To make the app work, some information is saved locally on your device only:
This stays on your device, is not readable by us, and is removed when you delete the app. The one exception is the purchase identifier described above, which is deliberately kept in the keychain so your purchases survive a reinstall.
The app is suitable for all ages and collects no personal information from anyone, including children. The anonymous usage analytics described above contain no personal information and are not used for advertising or profiling. Please note that a display name typed when joining an online room is visible to everyone else in that room, so we suggest children use a first name or nickname only.
If you signed in, you can delete your account and everything attached to it from inside the app: Settings → Account → Delete account. Deletion is immediate and cannot be undone. There is no “deactivated” state and no waiting period.
That removes:
It does not affect your purchases themselves: those belong to your App Store or Google Play account, so voices you own can be brought back with Restore Purchases and premium games already on your phone are untouched. If you no longer have the app installed, email us instead and we will delete the account within 7 days. Full details, including what is retained and why, are on the delete-your-account page.
Signing in is optional; if you don't, we hold nothing that identifies you — only whatever display name you chose to type, alongside a random identifier and the state of a game, and only for as long as that room lives. You can end a room at any time as its host, delete the app to clear everything stored on your device, or email us with a room code to have it removed before the automatic deletion gets to it.
Settings → About → Contact support opens your own email app with a message already addressed and filled in. The app transmits nothing itself — it hands the draft to your mail client, and nothing reaches us unless you press send.
The draft carries the details a bug report needs: app version and build, operating-system version, device model, which game style you are playing, whether you are signed in, and the purchase identifier described above — that last one so a report about a missing purchase can be matched to the right balance. They sit below a line in the body of the email, where you can read them and delete any of them before sending. Your message and your email address reach us the same way any email you send does.
If this policy changes, the “Last updated” date above will change accordingly.
Questions about this policy, a room you want deleted, or an account deletion — email javvajikiran167@gmail.com. Bug reports sent with “Contact support” in the app arrive at kiran.javvaji.apps@gmail.com. Both are read by the same person; either one reaches us.